#pragma once
#include "CCMySprite.h"

class CCBirdProduct : public CCMySprite
{
protected:
	float speed;
	int productType;
	
public:
	CCBirdProduct(void);
	~CCBirdProduct(void);
	float Speed() const { return speed; }
	void Speed(float val) { speed = val; }
	int ProductType() const { return productType; }
	void ProductType(int val) { productType = val; }
	CCBirdProduct* magicMeAsImageYouWant();//init with texture image you want
};

